3rd Principle – Interactive Build

Personally I found this the easiest of the principles explored so far, this is because there were no set rules apart from to build the level of interaction between the virtual body and the live body. I found that creating the build meant that I explored how to use individual parts of my body such as my hand, to create something that interacted, manipulated what was happening on the virtual body. In one way I found the quicker video easier to interact with because the movements on the virtual body were fast which meant that there was a wider range of movements for me to work with. However the speed was hard to keep up with when performing, so for the performance I preferred working with the slow video, this meant that I had more time to think about what I was doing and I wasn’t doing movements that didn’t build or work with the virtual body. If we were told to improvise for a ‘performance’ perspective then I would prefer to work with the faster video. I feel that this time I explored different movements and came up with some interesting things.

2nd Principle – Aesthetic Harmony

Overall I found this principle challenging, due to me feeling like I was just trying to copy what was happening on the projection rather than making new movements that complimented the virtual body. I found that using my arms to initiate movement worked well and it was easy to create interesting things on the live body. However, when it came to using other limbs like my legs I found it difficult because my legs are more rigid than my arms and a lot of my movement is fluid on the virtual body. The speed of the video made it easier to interact with the virtual body as it gave me time to think what was coming next and be able to get into the next position before it moved. I feel that I didn’t have clear interactivity when working with this principle because I didn’t want to manipulate or copy the virtual body but that is what I found myself doing most of the time. I think I made it more complicated for myself when I was improvising in the first sessions because I did a lot of my habitual movements, if I had thought ahead I would have tried to challenge my improvisation.

1st Principle – Connected Kinetics

Overall I found todays session challenging, it was difficult to try and control the project as the video was improvised and not a set routine. This meant that I didn’t know the movements very well. Trying to influence what happened was also tricky as it was hard to not copy what was happening on the virtual body. I noticed that I relied on my hands to manipulate what was happening on the screen rather than using other body parts as they had the widest range of motion. Trying to interact with a virtual body was difficult because you couldn’t physically touch the body to manipulate it, this meant that if I was trying to grab a hand or other body part it didn’t look aesthetically pleasing. The three words we were given helped in terms of knowing what you wanted us to achieve otherwise I would have just danced along side the virtual body, however I do not think the helped me to come up with new ways to interact with the screen.